Posted August 26, 2017 03:27:49 The final piece of the Shadow Priest class, a dark-pink priest who wields a dark blade and an enormous warhammer, is a staple of the Warcraft III universe.
But when Blizzard finally brought him back for the sequel, the class was stripped down and streamlined, and Blizzard announced a new one-piece body armor, the Ironforge Mail, would replace the original Shadow Priest.
The new armor, with a hood and gloves, was released in April 2017, but the news only came to light when Blizzard revealed that the armor was no longer available for purchase on the game’s website.
That’s when Blizzard launched a community effort to re-release the original version of the armor in its entirety on PC, Mac, and Linux.
In honor of the class’s 10th anniversary, we take a look at the original armor in the original form, and the new version that’s been re-released in the same style as before.
How did Blizzard bring the original class back to life?
Blizzard first introduced the Shadow Warrior class in the Warcraft 3: Reign and Siege expansions, but it wasn’t until Warcraft III’s release that the class made a splash.
That hit in March 2009, with the release of Warcraft III II: The Frozen Throne.
The class was designed for two-player PvP, and its melee attacks could deal a lot of damage.
It also featured a long range, high-damage, melee attack, with powerful knockback.
This new iteration of the weapon also featured an energy shield that could withstand massive damage from attacks, but would also slow down its target’s movement speed.
When Blizzard made the Shadow Paladin class available to play in World of Warcraft II, its design was based around a new weapon called the Ironbark, a longsword with a short blade.
Blizzard’s decision to make the class available on the PC was a deliberate one, because it was going to be used to launch the Warcraft: Orcs & Goblins expansion.
The Warcraft III class was the first Blizzard game to feature a class that didn’t rely on a specific specialization, like a monk or druid.
Instead, the classes were all designed to provide more diversity in terms of class abilities and weapons, and were intended to complement the class of warriors who were already out there.
The original Shadow Warrior’s basic attack and basic attack damage were both 20% of the warrior’s maximum health, while its critical hit damage was a whopping 35% of that maximum health.
While the Shadow warrior’s basic attacks were the most damaging, the armor-piercing Darkblade was its only ranged attack, which was especially effective at dealing damage.
Its critical hit bonus was only 15% of this, so the Darkblade would be able to kill a Warrior at full health in under a minute, with only two hits.
The Darkblade’s armor-penetrating hit damage, however, wasn’t a problem at all.
When players attacked with the weapon, they’d only deal an additional 10% of its health as damage.
That damage was good for a Warrior who’d already taken heavy damage in their fight with the enemy.
However, if the enemy was a Priest or Shadow Priest, the damage would go up to 35% per hit, which would be enough to kill them in just a few hits.
This meant that the Darksword was more of a tank weapon, while the other two classes, Warriors and Priests, could be a bit more of an offensive weapon.
So, Blizzard decided to make each class a bit stronger than the others.
Instead of having to balance the class with each class’s abilities, Blizzard used its existing arsenal of skills and talents to create a more balanced version of each class.
The Shadow Warrior had the Dark Blade, a ranged attack that dealt massive damage in a single hit.
It was one of the only melee attacks in the game that could deal damage in addition to being an AoE attack, and was especially deadly in the first level of the game.
However: The Dark Blade wasn’t very good in PvE, due to the fact that it didn’t deal damage while in the air, which meant it could be countered with other attacks.
It wasn’t as good in PvP, since it could only hit targets in a straight line, and ranged attacks couldn’t hit people on the ground.
It didn’t have the most hit points in terms on attack damage, but that didn and did not mean it wasn’s damage wasn’t powerful.
With all of that in mind, Blizzard created the Ironblade, a melee attack that was one-hit kill, but also a long-range, very accurate attack.
It had the same critical hit rate as the Dark Sword, but its critical strike bonus was much lower.
The Ironblade also had a very high critical hit point pool, so it was easier to avoid attacks and use defensive